Many when we think about the series Zelda, we imagine to the managers of a solitary Link and fighting against thousand and dangers, only. It is sure that he will have realized that we do incapie in the Link solitude, it is not that the dicionario has forgotten us of synonymous, but in this occasion we can enjoy something that perhaps surprises some, one Zelda multiplayer in Nintendo Game Cube.
In this new delivery of the series, which had an advance in the version of Game Boy Advance de Zelda A Link To The Past, he proposes to put ourselves to the managers of a squadron of Links of colors for along with our friends to face enemies' hordes, puzzles and beautiful stages in two dimensions.
To facilitate the things, the game is faced in levels, to the purest style arcade, we will have eight big areas (with three phases each one) ambientada in the different areas of the series Zelda, such as deserts, prairies, lakes or rocky mountains. Graphically the game there mixes the graphic engine of Zelda ATTP of Super NES (properly improved) and the visual effects last generation as explosions, distortion for heat or water, extracted straight of Zelda The Wind Waker. The set answers to the requirements of the game and turns out to be agreeable at sight, with the inconvenient only one of that when the camera approaches too much the personages the stages see too blurry.

The situations of the game we will have to of solving them with the use of four links with what the cooperation is encouraged, in addition to this also we will have to do with the biggest number of possible gems of power (similar to the rupees) so to set on ourselves on the rest of players. The peculiarity of this game is that for the way multiplayer is demanded to every participant a Game Boy Advance (the game includes the cable to connect it) with what so an original way of playing interferes. While the principal mapping is showed on the screen of the TV set every GBA screen can be used to visit caves or to separate of the principal group without for them to force other players to continue them. To illustrate this more it costs an example: in certain moments of the game there will turn out to be a personage, Link Oscuro, this one usually persists on doing the puñeta to us with, for example, a giant bomb and in this moment us the message will appear of "A giant bomb flee to the game boy advance" then we will be able to flee every persoanje to one of the caves of around until it eliminates the danger.
The game has in two principal game ways, Ventures in Hyrule and Battles, the first one does the times of way history (with the typical argument of the series) and can be enjoyed by only one jugardor (and even without gba since it us will appear on screen what we should see in the portable one) or for up to four. Also we have the way he battles that it allows us to face our friends.

Finally, a quite finished game and that those liked that they enjoyed the Zeldas in 2d, since his mechanics and artistic design is much parecidad to these and multiplayer will make to spend good moments to the holders of the duo gc-gba with a very good way while we hope to a version online in Wii that it would fill us with happiness: Make it Nintendo!
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