Zelda Link's Awakening mixed with mastery exploration, mazmorreo outstanding figure of Zelda, together with a simple but tender and unforgettable plot thread. Although it looks like a lie Link's Awakening in Game Boy it sat the bases of that five years later she would be Zelda Ocarina of Steal.

One year after Zelda for Super Nintendo, this delivery came to the market for Game Boy, the plot theoretically is a continuation of the facts of A Link to the Past. To the time to defeat to Ganondorf the rumors on the return of the king of the evil they were spreading over Hyrule for what Link sets off to look for answers allende the seas, when he surprises a terrible thunderstorm that does that his ship sinks... The tide takes it up to the Island of Koholint where he will live through an adventure of “daydream“.
To the awakening his first image is a beautiful young woman, instinctively he believes that she is Zelda, but she is a native of the island, Marin, who lives with his father, Tarin, (Father and daughter will turn into Heel and Indian raid in Zelda Ocarina of Steals), when it recovers it returns to the place of the shipwreck to recover the sword and to try to return to house. There you find to a mysterious owl (the origin of Kaepora Gaebora), he entrusts to us to the search of the instruments to wake up to the Fish of the Wind, protector of Koholint and the only one capable of returning to our hearth. This way there begins the biggest adventure that has been lived in a portable console.
Miyamoto to the production and Tezuka in the direction they were the persons in charge of the game. Link's Awakening will continue the line marked by the super success of the delivery of Super NES, the graphic style adapted itself to the possibilities of the portable monochrome one of an excellent form and in spite of the limitations prairies, rivers, lakes, forests and mountains enjoy a style unmistakable Zelda.
The music is exceptional, of course exgerado, but so much profit is never extracted to a few midi, Link's Awakening takes some fabulous remiscellanies as that of the principal topic of Zelda, Such a Such a colossal Heights (full of rhythm) or melodies of half a time as the Ballad of Wind Fish that as we are obtaining instruments more rhythm was incorporating into the topic. Also again there does presence act one of the most important objects of the series, the Ocarina, which for the first time has several melodies.
Jugablemente few changes we will see with regard to his he pretipples, nevertheless there are small innovations as the chain of exchanges. We will begin the game trying to obtain to a sweet child a Yoshi plush so that it stops crying, and will come until the end of the chain in which we will obtain a book that was facilitating the work to us inside the egg of the fish of the wind, not without earlier passing for hungry crocodiles, mermaids, peoples of animalillos, or one of the first cases of affectionate trick for letter.
These exchanges love of being very entertaining they imply us with the personages, create a tie between them reinforcing the plot and consolidating the ambience of the game.

Also we will have minigames like of going fishing or the rapids in that with our raft we will have to gather coins and objects. Extra big other in the version DX (for Game Boy Color) was the photos impression, an intrepid mouse photographer will paint the portrait of us in our adventure giving place to comical situations in different parts of the game (this personage adds a humor touch since when less we wait for it it appears, as for example when it bites chomp chains to us, or when they catch us cheating in the shop).
The dungeons are smaller enough that in the previous deliveries, but not for it they are exempt from originality, in some of them we will have to break props of the different plants so that they fall down on if the same and this way to complete the jigsaw puzzle.
Again we will have to find the map to face us for the cell, to look for the key of the nightmare (this way the final chiefs know each other) and to defeat it to obtain the corresponding instrument of the sirens. Also to half of every temple we will find a chief who once defeated was creating a short cut to us to return at the beginning of the dungeon (facilitating very much the things if we fail in our mission). Also there are influences of Zelda II The Adventure of Link, in several moments the scroll happens to be horizontal and there will be parts of platforms, and even some chiefs present before themselves this way.
From his big mapping he emphasizes the locations variety, from several peoples, a mountain range, rivers with rapids, cemeteries, forests, tropical coast, deserts, ruins.
Finally Zelda Link's Awakening supposes a golden page in the series of Nintendo, his sorceress plans (with an indelible end), excellent temples, his big island full of secrets us will come to the corzaón and will leave an unremovable trace in our player's heart.
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