Sir Arthur and the infernal difficulty: Ghouls

Sir Arthur and the infernal difficulty: Ghouls

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Sir Arthur never thought that to rescue a damsel was so hard. Ghouls 'n Ghosts  is one of the big cláscos of Capcom  in the eighties. Jumps milimetricos, action without rest and a díficultad for test of nerves of steel they wait for us in the version of Gentle Drive  that realized Sega  of this big arcade.

In this outstanding figure we will have to avoid 6 dangerous levels. The first one of them will be the mythical cemetery, the zombies will not have our compassion, we will have to be especially careful in the part of the guilltinas since they will attack us from the soil and the top level. We will stop with the giant guillotine, easy avoiding, for derrepente entering a strong snowstorm where our jump will be reduced, we can be vicitmas easy of the air enemies and we will have to spend care with the roots that were trying to attack us.

Ghouls 'n Ghosts

Already in level of the windmills a turtles species zombie saltarinas small swearword we will be put by the hard thing, amen of the pits where we can fall down thanks to unstable suspension bridges and to lose the life before scorpions with enough famine. We will set off towards the river of fire where fearsome bats of fire and mortal jumps will do to us to sweat the fat drop up to the fire wolf, relatively easy final chief.

We continue our adventure dangerous statues with sharp swords while we are specially careful in spite of not being squashed by the mobile platform. Once overcome this one divides the languages they will put us in more than one predicament until llegemos to the final chief a cloud with eye that was turning about Sir Arthur (he remembers very much an enemy of The Subspatial Emissary of Super Smash Bros. Brawl).

In The caves the stalactites will leave us in calzonzillos and the water rivers will try to throw us towards sharp-pointed vines of plants that were provoking the death to us. Once let's overcome our obstacles the chief waits for us, an esperpentico worm up to destroying his wounds.

We come to the last stage, the castle, skeletons of dragons and gargoyles (the most odious enemies of the game and who are never calm), if we survive these still we have left the worst thing, the mortal stairs, while we assist amazed to the return of some of the final chiefs (this is something much of Capcom) until we come to the final chief and it turns out that there is not. We will have to turn to spend the game to obtain a specific weapon and then we will see the final chief Loki, the demon that it has secuetrada to our princess.

And this way it finishes the chronicle of one of the biggest adventures through that the world of the video games has lived

 

 

 


Author Raul Lara Royon Fecha Agosto 9 2008 Section analysis retro

Key words

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Comments and other funny stories

1

Modo7Modo7 http://modo7.blogspot.com
Date August 19, 2008

This way written it seems easy and quite
I sweated Chinese ink to spend to me that of Snes, but the one that really cost me horrors, and did not spend it to myself of any of the ways it was of nes.


2

Big BossBig Boss http://www.faseextra.com
Date September 8, 2008

This game had always stung the curiosity of as it would be of difficult the last phase, because in recreational it was not going on from the second one.
until one day I put myself with time in the MAME and... I never played again this game. The whole sacrifice that I did so that in the end you have to repeat again all the game. And for more joke the super one arms I found it in the first chest XP


3

gameadaffiliatesgameadaffiliates http://gameadaffiliates
Date September 9, 2008

Since you it know the anger that gives and then so that they put the weapon to you after starting!!!

4

Big BossBig Boss http://www.faseextra.com
Date September 10, 2008

The fact is that that thing about the difficulty touches me the fibre, XD.
I grew up with an Amstrad cpc 6128 and there if that there were authentic psychological tortures.
Mythical Abu Simbel or the Phantomas do not go further. The last one had the pecurialidad of memorizing the way of entering a phase. If you were entering with a bad jump against a bug: the rest of the lives you were appearing stamping it to you again!


5

gameadaffiliatesgameadaffiliates
Date September 10, 2008

The fact is that earlier the games had very bad milk, I suppose that it will be for conpensar that they were quite short.


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