Keiji Inafune, the father

Keiji Inafune, the father

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Keiji Inafune was a young drawer when due to his increasing love to the famicom it joined Capcom and in 1987 (after being employed like illustrator at the first delivery of Street Fighter,) an action personage created taking like model the well-known astroboy personage, Inafking (nickname of Keiji) never imagined that would be an icon of the world of the video games and an icon pop of the ends of the XXth century.

keiji inafune

After Street Fighter (the origin of the mythical game of struggle), Capcom entrusted Inafune (let's remember that only he was 22 years old) the creation of a game for the NES that was rivalling with Super Mario Bros, who was a tremendous success in the whole world with what it wanted to be brought in loudly on this market, the project began. There were no effective many with what Keiji had that pluriemplearse, in addition to project chief, he was a designer (it was necessary to entrust of the logo, the instructions, the mask and the design of sprites) between other functions.

After this big success Inafking it gained itself a respectable position in Capcom, and therefore more works for the NES, in addition to excellent aftermath, also he took charge of some games of the succulent license Disney (Duck Tales was one of his children).


Thanks to god this was not the front that the Keiji good one designed

The years happened already and to the sale Super Nintendo, Inafune wanted to continue the legacy, but without him; the Zero personage designed (one of his favorites) like protagonist of this series, nevertheless the executives of Capcom convinced Inafking of the need to use as protagonist of the series X, the first spinoff of the world of Blue Bomber.

The series X enjoyed a big popularity and his aftermath also appeared in Playstation and Sega Saturn, simultaneously that Keiji left the development of the series and centred on the new consoles.

During ends of the nineties and up to the arrival of the Next-Gene, Inafking pecked between several projects as Resident Evil 2 (Promotion producer that balls it is promotion producer), or the production of Zelda The Minish Cap. One of the out-standing projects is the series Onimusha, a game that was drinking of the outstanding figures survival horror of Capcom and the world of the Samurais in Japan. Much remembered it was his third part where some areas of the title were happening in Paris and also the French actor Jean Reno appears. Also it is necessary to emphasize that it returned with thanks to the series EXE, a rpg inspired by Pokemon

onimusha


With the arrival of Xbox 360 and his big sales of software in USA the Japanese company bet loudly with Inafune on the head with two projects of fame, the first one of them Dead Rising, a homage to John Romero, in whom we have to survive in a shopping center crammed with Zombies while we try to rescue the survivors and Lost Planet a classic game of action which major worth resided in being one of the favorites of the players online of Xbox Live.

dead rising

The extensive Inafking career, since you can observe, does not limit itself to the creation of the myth of but it has directed any of the most brilliant moments of Capcom. And not for since he is one of the producers of the game of the year 2009: Resident Evil 5 and soon it releases 9


Author Raul Lara Royon Fecha Septiembre 3 2008 Section reportages

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